Archive for the ‘News’ Category
Crazy few months
It has been a crazy few months, but I’m back (kind of)! I was pretty sick for a while, I left the Ph.D. program, and then Em and I moved up to Ottawa. Thanks to Ian being awesome, I start my first grown-up job on Monday. The timing could not have been any better here, [...]
I got sick
Latest excuse: I got sick again and it’s cramping my style. I’m off to Ottawa on June 1st, and that’s about when the new fancy cure should kick in. So I’m declaring this a sabbatical.
Nothing Yet!
This is another excuse post. I blame the new school year, having good sleeps, and a particularly meaty surge of work on my lack of productivity on the ol’ Space Fortress. It seems like I haven’t had any good coding time all month.
I remember that it was this overcomplicating of the sprite definition that got [...]
Hapax legomena
When I can’t sleep, and don’t code, I go on these Wikipedia safaris. Today something awesome happened and I learned about hapax legomena. I totally have one and you’re staring at it.
Space Fortress wise, I have been getting some boring-to-discuss sloggage into a sprite system done. I now have:
An entity system (to be discussed later) [...]
Christmas Break
I’m taking a little no-computer time this Christmas break. I broke some code intentionally and the things I have to do are straightforward and will facilitate the creation of good, recyclable, chunks of game for me. I’m pleased that I can recycle little things now, and that I’m sure these new bits will be very [...]
Two Week Vacation? Lame.
So, the last two weeks have been tragically uneventful. The ol’ wisdom teeth became a bigger pain than I thought a few days later, and I didn’t do much of anything. This was followed up by a week of visitors, and we all know how rude it is to code when company is over!
Today was [...]
New Feature: Feature-creep Bucket
As I come up with a creep, I stick it into a file, and it gets chewed up and plopped online to my feature bucket! I had no idea how much I had forgotten about Python! This one’s just for Space Fortress right now.
Feature Bucket
If you are ever lucky enough to find a feature in [...]
Forcasting Delayed Updates
Tomorrow I lose two of my cleverest molars. I don’t think I’ll update this weekend, but I’ll follow up with something interesting!
BREAKING NEWS UPDATE
Turns out I will update this weekend! All I had ever heard about wisdom teeth extraction was that it was a horrible experience leaving you sore for a week. I feel great [...]
Week 3: Progress, However Slow, is Thingle Related
So, this past week was slower progress-wise than I expected. But I’m pleased with what I did! I got some solid school stuff (Ph.D. comes first, indie-game poseur is far more glamourous than academic poseur). I didn’t hit as much of my to to list as I hoped.
That isn’t to say I didn’t work on [...]
Week 2 Reflection
It has been Terraflubb’s second week, and it is time to reflect. I will talk about a few issues I’ve noticed relating to the ‘Flubb which will affect its future. Then I will present you with a honking list of what I will do this week.
