Archive for the ‘Post-mortems’ Category

Post-mortem: Space Fortress

In no particular order, I’m going to start with Space Fortress. This one I got really excited about, because I decided I would do it properly! I was high on usability engineering, figured I wouldn’t code anything without thinking it through first. I drew all kinds of sketches in my delightful chubby notebook. It failed [...]

November 11, 2008 • Posted in: Post-mortems • No Comments