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	<title>Terraflubb</title>
	<link>http://veggies.lonelyfridge.com</link>
	<description>A Game Development Blog</description>
	<lastBuildDate>Fri, 03 Jul 2009 04:54:36 +0000</lastBuildDate>
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	<item>
		<title>Crazy few months</title>
		<description>It has been a crazy few months, but I'm back (kind of)! I was pretty sick for a while, I left the Ph.D. program, and then Em and I moved up to Ottawa. Thanks to Ian being awesome, I start my first grown-up job on Monday. The timing could not ...</description>
		<link>http://veggies.lonelyfridge.com/archives/157</link>
			</item>
	<item>
		<title>I got sick</title>
		<description>Latest excuse: I got sick again and it's cramping my style. I'm off to Ottawa on June 1st, and that's about when the new fancy cure should kick in. So I'm declaring this a sabbatical. </description>
		<link>http://veggies.lonelyfridge.com/archives/154</link>
			</item>
	<item>
		<title>Nothing Yet!</title>
		<description>This is another excuse post. I blame the new school year, having good sleeps, and a particularly meaty surge of work on my lack of productivity on the ol' Space Fortress. It seems like I haven't had any good coding time all month.

I remember that it was this overcomplicating of ...</description>
		<link>http://veggies.lonelyfridge.com/archives/151</link>
			</item>
	<item>
		<title>Defining Entities: Feedback</title>
		<description>I love getting feedback! Thank you!

Jamie kicked things off talking about priority queues. I like the idea of using priority queues for tasks. It makes the most sense. I had something similar set up in the old space fortress, which allowed the player to dig holes in the ground. When ...</description>
		<link>http://veggies.lonelyfridge.com/archives/147</link>
			</item>
	<item>
		<title>Defining Entities</title>
		<description>I'm having trouble coming up with a way to define an Entity in the game. I know it's going to be some kind of finite state machine. I tried to come up with one for my sample unit, a worker unit, the peon, the bread-and-butter of your team, and didn't ...</description>
		<link>http://veggies.lonelyfridge.com/archives/142</link>
			</item>
	<item>
		<title>Hapax legomena</title>
		<description>When I can't sleep, and don't code, I go on these Wikipedia safaris. Today something awesome happened and I learned about hapax legomena. I totally have one and you're staring at it.

Space Fortress wise, I have been getting some boring-to-discuss sloggage into a sprite system done. I now have:

	An entity ...</description>
		<link>http://veggies.lonelyfridge.com/archives/140</link>
			</item>
	<item>
		<title>Christmas Break</title>
		<description>I'm taking a little no-computer time this Christmas break. I broke some code intentionally and the things I have to do are straightforward and will facilitate the creation of good, recyclable, chunks of game for me. I'm pleased that I can recycle little things now, and that I'm sure these ...</description>
		<link>http://veggies.lonelyfridge.com/archives/138</link>
			</item>
	<item>
		<title>MVC Obsession Woes: Part One</title>
		<description>Due to a wee bit of trouble falling asleep, I started hacking in some better 'entity' stuff into Space Fortress. I ran into some issues which resulted in me not finishing what I had hoped for tonight. I find blogging helps make my brain work. This post explains my tragic ...</description>
		<link>http://veggies.lonelyfridge.com/archives/130</link>
			</item>
	<item>
		<title>Two Week Vacation? Lame.</title>
		<description>So, the last two weeks have been tragically uneventful. The ol' wisdom teeth became a bigger pain than I thought a few days later, and I didn't do much of anything. This was followed up by a week of visitors, and we all know how rude it is to code ...</description>
		<link>http://veggies.lonelyfridge.com/archives/128</link>
			</item>
	<item>
		<title>Space Fortress: Showcase!</title>
		<description>Things are now at the point and the GUI stuff seems squared away. It's not finished or anything, but it's ready for future expansion. Lots of the older code has been gutted out, it is becoming more manageable.

There was also a great big overhaul of the scene drawing code. Right ...</description>
		<link>http://veggies.lonelyfridge.com/archives/116</link>
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