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	<title>Terraflubb</title>
	<link>http://veggies.lonelyfridge.com</link>
	<description>A Game Development Blog</description>
	<lastBuildDate>Sun, 04 Jan 2009 05:38:36 +0000</lastBuildDate>
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	<item>
		<title>Hapax legomena</title>
		<description>When I can't sleep, and don't code, I go on these Wikipedia safaris. Today something awesome happened and I learned about hapax legomena. I totally have one and you're staring at it.

Space Fortress wise, I have been getting some boring-to-discuss sloggage into a sprite system done. I now have:

	An entity ...</description>
		<link>http://veggies.lonelyfridge.com/archives/140</link>
			</item>
	<item>
		<title>Christmas Break</title>
		<description>I'm taking a little no-computer time this Christmas break. I broke some code intentionally and the things I have to do are straightforward and will facilitate the creation of good, recyclable, chunks of game for me. I'm pleased that I can recycle little things now, and that I'm sure these ...</description>
		<link>http://veggies.lonelyfridge.com/archives/138</link>
			</item>
	<item>
		<title>MVC Obsession Woes: Part One</title>
		<description>Due to a wee bit of trouble falling asleep, I started hacking in some better 'entity' stuff into Space Fortress. I ran into some issues which resulted in me not finishing what I had hoped for tonight. I find blogging helps make my brain work. This post explains my tragic ...</description>
		<link>http://veggies.lonelyfridge.com/archives/130</link>
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	<item>
		<title>Two Week Vacation? Lame.</title>
		<description>So, the last two weeks have been tragically uneventful. The ol' wisdom teeth became a bigger pain than I thought a few days later, and I didn't do much of anything. This was followed up by a week of visitors, and we all know how rude it is to code ...</description>
		<link>http://veggies.lonelyfridge.com/archives/128</link>
			</item>
	<item>
		<title>Space Fortress: Showcase!</title>
		<description>Things are now at the point and the GUI stuff seems squared away. It's not finished or anything, but it's ready for future expansion. Lots of the older code has been gutted out, it is becoming more manageable.

There was also a great big overhaul of the scene drawing code. Right ...</description>
		<link>http://veggies.lonelyfridge.com/archives/116</link>
			</item>
	<item>
		<title>Space Fortress: A lot of work</title>
		<description>So, the UI is coming along wonderfully now. I'm just realizing that the game below it is incredibly convoluted for what I want it to now become. Thanks to the glory of source-control, I might just spin off a new hunk of it without all the odd legacy stuff. I ...</description>
		<link>http://veggies.lonelyfridge.com/archives/112</link>
			</item>
	<item>
		<title>Space Fortress: Input Revamp</title>
		<description>Now that I'm using a GUI like Thingle (a conclusive tutorial is coming, but at the moment it would be the blind leading the blind), I'm wresting with a few issues dealing with which widgets are going to consume mouse and keyboard events. In my current implementation, if you (say) ...</description>
		<link>http://veggies.lonelyfridge.com/archives/109</link>
			</item>
	<item>
		<title>New Feature: Feature-creep Bucket</title>
		<description>As I come up with a creep, I stick it into a file, and it gets chewed up and plopped online to my feature bucket! I had no idea how much I had forgotten about Python! This one's just for Space Fortress right now.

Feature Bucket

If you are ever lucky enough ...</description>
		<link>http://veggies.lonelyfridge.com/archives/106</link>
			</item>
	<item>
		<title>Space Fortress: Meat and Potatoes</title>
		<description>Okay! So it's time to shake off the dust and start working on Space Fortress's core design components. There are some things that are good already, others that need to be scrapped and redone almost completely. Luckily, I'm pleased with how I built the non-changing parts so they'll survive.

In this ...</description>
		<link>http://veggies.lonelyfridge.com/archives/99</link>
			</item>
	<item>
		<title>Space Fortress Redesign</title>
		<description>I tried to write up some kind of design document for Space Fortress when I started because I felt like I had too many features I wanted to get off my mind before they started creeping into the code prematurely. The result is kind a of weird looking brain dump. ...</description>
		<link>http://veggies.lonelyfridge.com/archives/93</link>
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